Blog from June, 2020

I'm flip-flopping again. As the script evolves, it becomes too mature for the Flex-Rig cartoonish characters. I'm starting to consider the MB-Lab again. I decided to do a serious lip-sync animation test to gauge the lab's capabilities. I think the lip-sync turned out okaish. But I wish there were more shape keys to fine tune the mouth shapes, not to mention the face expressions as well. Which of-course means I just have to go and implement what I need...

A side effect of this project was creating an add-on to manage keyframes, aimed for use before fine tuning with the curve editor.

  • Lessons learnt
    •  Need more shape-keys to fine tune the mouth shapes
    • Lip sync is time consuming
    • Subtle motion is hard to perfect. I don't like the head motion, even though I was following a reference. So I need practice.
    • Back to #1 face expressions needs more shape keys. So I need to spend more time creating shape keys
    • More shape keys means I need to develop a better face rig.
    • I did end up creating an add-on to manage key frames and actions. For example repeated actions like blinking. I can store it and paste it multiple times. I'll add it to my github soon.

Blend file can be downloaded here