I'm flip-flopping again. As the script evolves, it becomes too mature for the Flex-Rig cartoonish characters. I'm starting to consider the MB-Lab again. I decided to do a serious lip-sync animation test to gauge the lab's capabilities. I think the lip-sync turned out okaish. But I wish there were more shape keys to fine tune the mouth shapes, not to mention the face expressions as well. Which of-course means I just have to go and implement what I need...
A side effect of this project was creating an add-on to manage keyframes, aimed for use before fine tuning with the curve editor.
Blend file can be downloaded here