I've been working on setting up my animation flow. My end goal is to use MB-Lab to generate all my characters. However, I see cases, especially if I need 3D models of younger children, then I'll have to work with makehuman. For now, I'm concentrating on MB-Lab. To setup a character for animation, I need to do the following:

  1. Create the character in MB-Lab
  2. Extract/model 3D clothes (referred to as a proxy) for the character
  3. Fit your proxy on a standard MB-Lab character.
  4. Once you Fit your proxy to the stock MB-Lab Character, then save it in some asset directory. The blend file name needs to match the name of the model inside the blend file if you're going to use MB-Lab's native importer (I'm gonna re-write that bit).
  5. Fit the proxy on your MB-Lab character using MB-Lab's fitting too.
  6. I found that I need to go in and clean up some of the weight painting. It appears like MB-Lab is transferring the existing weight from the model onto the proxy. Works well most of the time.
  7. Clean up any intersections you might have with the proxy.
  8. Create a Rigify Rig instead of the MB-Lab rig.

Here are some videos. They are silent work flows. Useful only if you're willing to just speed through them and see what I'm doing